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A blog by Ashley Gabel
Tracking all the best and latest articles in education technology... and some extras just for fun :)
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Ashley
- Nov 27, 2018
- 2 min
Gaming Research with Unrealistic Goals
Dede, C. (2011). Developing a research agenda for educational games and simulations. Computer games and instruction, pp. 233-250. Charlotte, NC: Information Age Publishing. Dede used this article to plot out an agenda for educational gaming research going forward. He lays out five major principles for researchers to follow in order to create meaningful research in the field of educational gaming. These principles are usable knowledge, collective research, what works, treatmen
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