
Welcome to Education Technology
A blog by Ashley Gabel
Tracking all the best and latest articles in education technology... and some extras just for fun :)
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Ashley
- Jan 20, 2019
- 2 min
A First Glance at H5P
I have chosen to explore specific educational technologies that facilitate the creation of interactive content. Roland Pokornyik, CEO of Chamaileon.io & EDMdesigner.com, claims that interactive media increases user engagement and captures more data, In a time where we are inundated with games, apps, and constantly evolving media, keeping students engaged in just one task is increasingly difficult. Interactive media is a broad category, and while I knew what I was looking for
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Ashley
- Oct 7, 2018
- 1 min
How to Interest Students in a Video
Clossen, A. (2018). Trope or Trap? Roleplaying Narratives and Length in Instructional Video. Information Technology & Libraries. 37, 1, p. 27-38. The main focus of this article is how to maximize interest and engagement in students during an instructional video. Clossen used her research to determine the correct length of a video, direct instruction vs. narrative role playing, and the effect of demographics on interest levels and engagement. Over 1300 people were surveyed and
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Ashley
- Sep 30, 2018
- 2 min
Hypermedia Circa 2010: Is This Still Relevant?
Azevedo, R., Moos, D., Witherspoon, A., & Chauncey, A. (2010). Measuring cognitive and metacognitive regulatory processes used during hypermedia learning: Issues and challenges. Educational Psychologist, 45, 210-22. Azevedo, Moos, and Chauncey examine methodological issues with researching self-regulated learning. In particular, the writers focus on the challenge of measuring the level of cognitive processes occurring while a student is learning online. They begin by setting
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Ashley
- Sep 24, 2018
- 1 min
Gameful Learning: A First Look
Deterding, S. (2013). Gameful Design For Learning. T+D. 67(7), 60-63. Deterding explores how the concepts found within games that make them fun can be applied to learning and training. One of the failures with current educational games is a structure that fails to motivate learners. Deterding breaks down the structure that games use to motivate their players and explains how this may be applied to both classroom learning and workplace training. He introduces issues with the c
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Ashley
- Sep 15, 2018
- 2 min
Does Technology Make Us Smarter?
Salomon, G. & Perkins, D. (2005). Do Technologies Make Us Smarter? Intellectual Amplification With, Of, and Through Technology. I n R. J. Sternberg, & D. D. Preiss (Eds). Intelligence and technology: The impact of tools on the nature and development of human abilities (pp. 71-86). Mahwah, NJ: Lawrence Erlbaum Associates. In their 2005 article, Salomon and Perkins seek to amend their former publication about effects with and effects of technology and add a third dimension: eff
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Ashley
- Sep 11, 2018
- 2 min
All Models are Wrong and Only Some are Useful
It is now #week3 of my doctoral adventure and I have read no less than 17 academic articles. In that time, I have scribbled in the margins of at least 4 of those articles the words "ALL MODELS ARE WRONG AND ONLY SOME ARE USEFUL!!!" I will not forget the first time I heard those words in my graduate statistics course circa 2014. I chuckled to myself and thought "what a funny thing to say about a little curve that took us hundreds of observations and some intense calculating po
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